
Technical Artist & UI/UX Designer
In every project, I strive to bridge the gap between something that looks intentional and something that actually feels nice to use. Having worked in both creative and technical roles, I've developed a habit of advocating for both sides, pushing for visual quality while staying grounded in what's buildable. I learn best by building, and I'm always looking for people and projects that challenge how I translate creative vision into technically precise, user-centered work
Technical Artist & UI/UX Designer
In every project, I strive to bridge the gap between something that looks intentional and something that actually feels nice to use. Having worked in both creative and technical roles, I've developed a habit of advocating for both sides, pushing for visual quality while staying grounded in what's buildable. I learn best by building, and I'm always looking for people and projects that challenge how I translate creative vision into technically precise, user-centered work
Technical Artist & UI/UX Designer
In every project, I strive to bridge the gap between something that looks intentional and something that actually feels nice to use. Having worked in both creative and technical roles, I've developed a habit of advocating for both sides, pushing for visual quality while staying grounded in what's buildable. I learn best by building, and I'm always looking for people and projects that challenge how I think about design.

ADOBE XD
FRAMER
MOBBIN
FIGMA
BLENDER
SUBSTANCE PAINTER
PHOTOSHOP
METAHUMAN
UNITY
c sHARP
NODE JS
UNREAL ENGINE
META XR
HTML
MY SQL
JAVA

GIMM Guardian:
AI Agent
3D Modeling
real-time visualization system designed to give physical presence to an in-house AI agent.

Hand of God
Game Design
A top down mixed reality game imagined, developed, and iterated entirely by Zach Rojas. Can you wield the Hand of God?

Million Changes
Mobile UI Design & 3D Modeling
It took a million changes to get us into a climate crisis, it's going to take a million more to get us out! Make sustainable changes today!

Catan + Unreal Engine
Unreal Engine Level Design
The 5 Settlers of Catan resource cards turned into explorable 3D landscapes in Unreal Engine 5

ARC Raiders: Buzz Tether
3D Modeling
Personal project developing a new concept item for the game ARC Raiders. Initial idea to final model completed in 2 days!

Fish & Game VR
3D Modeling
VR game intended to enhance hunter safety curriculum challenging students with various hunting scenarios.

Treasure Valley Water Hub
Web UI Design
Water access and watershed resource for the Treasure Valley and beyond leveraging live GIS data and water statistics.

GIMM Guardian:
AI Agent
3D Modeling
real-time visualization system designed to give physical presence to an in-house AI agent.

Hand of God
Game Design
A top down mixed reality game imagined, developed, and iterated entirely by Zach Rojas. Can you wield the Hand of God?

Million Changes
Mobile UI Design & 3D Modeling
It took a million changes to get us into a climate crisis, it's going to take a million more to get us out! Make sustainable changes today!

Catan + Unreal Engine
Unreal Engine Level Design
The 5 Settlers of Catan resource cards turned into explorable 3D landscapes in Unreal Engine 5

ARC Raiders: Buzz Tether
3D Modeling
Personal project developing a new concept item for the game ARC Raiders. Initial idea to final model completed in 2 days!

Fish & Game VR
3D Modeling
VR game intended to enhance hunter safety curriculum challenging students with various hunting scenarios.

Treasure Valley Water Hub
Web UI Design
Water access and watershed resource for the Treasure Valley and beyond leveraging live GIS data and water statistics.


